Unity AI Bridge
Remote-control Unity Editor from AI IDEs via file-based IPC with 62 tools covering scene, GameObject, asset, profiler...
What it does
Remote-control Unity Editor from AI IDEs via file-based IPC with 62 tools covering scene, GameObject, asset, profiler, and test operations.
Bridges AI coding assistants with the Unity Editor through file-based IPC, providing 62 tools across 13 categories including scene management, GameObject manipulation, asset operations, prefab handling, scripting, profiling, light probes, and test execution. Uses a zero-dependency Python CLI and MCP server paired with a self-contained C# Unity package. Supports Claude Code, Cursor, GitHub Copilot, Windsurf, and Claude Desktop. Extensible through a custom BridgeTool attribute for auto-discovered tool registration.
Capabilities
Server
Quality
deterministic score 0.57 from registry signals: · indexed on pulsemcp · has source repo · 9 github stars · registry-generated description present