Civ5 Bridge
Bridges Civilization V gameplay with real-time game state data export through a Lua mod and Python server, enabling s...
What it does
Bridges Civilization V gameplay with real-time game state data export through a Lua mod and Python server, enabling strategic analysis of cities, units, technologies, diplomacy, and resources.
Bridges Civilization V gameplay with AI assistants by exporting real-time game state data through a Lua mod and Python MCP server. The implementation consists of a Civ5 mod that captures turn-by-turn game information (cities, units, technologies, diplomacy, resources) and stores it in a SQLite database, paired with an MCP server that provides tools for querying current game state, historical data, and game configuration. Designed to create an AI advisor that can analyze your civilization's progress, suggest strategic decisions, and help players improve their gameplay without providing unfair advantages like revealing hidden information about unmet civilizations or unexplored territories.
Capabilities
Server
Quality
deterministic score 0.55 from registry signals: · indexed on pulsemcp · has source repo · 2 github stars · registry-generated description present