Skillquality 0.45

frontend-design

Create distinctive, production-grade frontend interfaces that avoid generic AI aesthetics. Built on Impeccable (pbakaus) + Uncodixfy (cyxzdev) + Anthropic original. Includes 20 design commands: /critique, /audit, /normalize, /polish, /harden, /animate, /colorize, /bolder, /quiete

Price
free
Protocol
skill
Verified
no

What it does

This skill guides creation of distinctive, production-grade frontend interfaces that avoid generic "AI slop" aesthetics. Implement real working code with exceptional attention to aesthetic detail and creative choices.


Context Protocol

Before any design work, establish project context in this order:

  1. Check .impeccable.md at project root → if exists, read it and proceed
  2. Check current instructions → if a Design Context section is present, proceed
  3. No context found? → Ask max 3 questions:
    • Who uses this? (audience, device context, technical level)
    • Brand personality? (formal/playful, minimal/rich, technical/consumer)
    • Existing colors or design system?

Save answers to .impeccable.md at project root for future sessions.


Design Direction

Commit to a BOLD aesthetic direction BEFORE writing code:

  • Purpose: What problem does this solve? Who uses it?
  • Tone: Pick an extreme — brutally minimal, maximalist chaos, retro-futuristic, organic/natural, luxury/refined, playful/toy-like, editorial/magazine, brutalist/raw, art deco/geometric, soft/pastel, industrial/utilitarian
  • Constraints: Framework, performance budget, accessibility tier, i18n languages
  • Differentiation: What makes this UNFORGETTABLE? The one thing someone will remember

CRITICAL: Choose a direction and execute with precision. Bold maximalism and refined minimalism both work — the key is intentionality, not intensity.


Design Guidelines (DO / DON'T)

Typography

Deep reference: reference/typography.md

DO:

  • Pair a distinctive display font with a refined body font
  • Use modular type scale with fluid sizing via clamp(min, preferred, max)
  • Vary font weights AND sizes for clear visual hierarchy
  • Name tokens semantically: --text-body, --text-heading (not --font-size-16)

DON'T:

  • Inter, Roboto, Arial, Open Sans, Lato, Montserrat, Space Grotesk, or any system default
  • Monospace fonts as lazy "developer/technical" shorthand
  • Large icons with rounded corners above every heading (templated look)
  • More than 2-3 font families per project

Color & Theme

Deep reference: reference/color-and-contrast.md

DO:

  • Use OKLCH for perceptually uniform, maintainable palettes
  • Tint neutrals toward brand hue (even chroma 0.01 creates cohesion)
  • Dominant colors with sharp accents — the 60-30-10 rule
  • Use color-mix() and light-dark() for maintainable theming

DON'T:

  • Gray text on colored backgrounds — use a shade of the background color instead
  • Pure black (#000) or pure white (#fff) — always tint
  • The AI palette: cyan-on-dark, purple-to-blue gradients, neon accents on dark
  • Gradient text for "impact" (especially on metrics or headings)
  • Default to dark mode with glowing accents

Layout & Space

Deep reference: reference/spatial-design.md

DO:

  • Create rhythm through varied spacing — tight groupings, generous separations
  • Asymmetry and unexpected compositions — break the grid intentionally for emphasis
  • Fluid spacing with clamp() that breathes on larger screens
  • Container queries (@container) for component-level responsiveness

DON'T:

  • Wrap everything in cards — not everything needs a container
  • Nest cards inside cards — visual noise, flatten the hierarchy
  • Identical card grids (icon + heading + text, repeated endlessly)
  • Center everything — left-aligned text with asymmetric layouts feels more designed
  • The hero metric layout: big number + small label + supporting stats + gradient accent
  • Same spacing everywhere — without rhythm, layouts feel monotonous

Visual Details

DO:

  • Intentional, purposeful decorative elements that reinforce brand identity
  • Backgrounds that create atmosphere: gradient meshes, noise textures, geometric patterns

DON'T:

  • Glassmorphism everywhere — blur effects, glass cards, glow borders as default
  • Rounded rectangles with thick colored border on one side (lazy accent)
  • Sparklines as decoration (tiny charts that convey nothing meaningful)
  • Rounded rects with generic drop shadows — safe, forgettable, immediately recognizable as AI
  • Modals unless truly no better alternative — modals are lazy

Motion

Deep reference: reference/motion-design.md

DO:

  • Animate transform and opacity ONLY — everything else causes layout recalculation
  • Use exponential easing: ease-out-quart, ease-out-quint, ease-out-expo
  • For height animations: grid-template-rows: 0fr → 1fr (not height directly)
  • Always include @media (prefers-reduced-motion: reduce) fallback
  • Stagger reveals for page loads: one orchestrated entrance > scattered micro-interactions

DON'T:

  • Bounce or elastic easing — dated, tacky, real objects decelerate smoothly
  • Animate layout properties (width, height, padding, margin)
  • Transform animations on hover (translateX on nav links)
  • Shadows over 8px blur as dynamic effects

Interaction

Deep reference: reference/interaction-design.md

DO:

  • Design all 8 states: default, hover, focus, active, disabled, loading, error, success
  • Use :focus-visible for keyboard focus rings (never remove outline without replacement)
  • Optimistic UI — update immediately, sync later (for low-stakes actions)
  • Empty states that teach the interface

DON'T:

  • Remove focus indicators
  • Use placeholder text as labels (they disappear on input)
  • Repeat the same information — redundant headers, intros that restate the heading
  • Make every button primary — use ghost/secondary/text links for hierarchy

Responsive

Deep reference: reference/responsive-design.md

DO:

  • Mobile-first: base styles for mobile, min-width queries to layer complexity
  • Detect input method (pointer: fine/coarse, hover: hover/none), not just screen size
  • Use env(safe-area-inset-*) for notch/home indicator handling

DON'T:

  • Hide critical functionality on mobile — adapt the interface, don't amputate it
  • Desktop-first approach (max-width queries)
  • Rely on hover for functionality — touch users can't hover

UX Writing

Deep reference: reference/ux-writing.md

DO:

  • Specific verb + object button labels: "Save changes", "Delete project", "Create account"
  • Error messages: what happened + why + how to fix
  • Empty states: acknowledge briefly + explain value + provide action

DON'T:

  • "OK", "Submit", "Yes/No", "Click here"
  • Blame the user in error messages
  • Vary terminology for variety ("delete" / "remove" / "trash" for same action)
  • Humor for errors — users are frustrated, be helpful not cute

HARD NO: Banned Patterns

Full reference: reference/anti-patterns.md

These are the fingerprints of AI-generated work from 2024-2025. Seeing any of these = redesign that element.

Components:

  • Oversized rounded corners (>12px on cards, >8px on buttons)
  • Pill shapes on everything (buttons, badges, inputs, forms)
  • Floating glassmorphism panels as default visual language
  • Soft corporate gradients to fake taste
  • Sidebar ~280px with brand block on top + nav links below as floating detached shell

Patterns:

  • Generic dark SaaS: blue-black gradients + cyan accents
  • Eyebrow labels (UPPERCASE WITH LETTER-SPACING above headings)
  • Hero sections inside dashboards or internal UI
  • Decorative copy ("Operational clarity without the clutter") as page headers
  • KPI card grid as first dashboard instinct
  • Donut charts with hand-wavy percentages
  • Canvas charts in glass cards with no product reason

Typography:

  • <small> uppercase headers above headings
  • Rounded <span> labels with gradient backgrounds
  • Mixed alignment (some left, some center-floating)
  • Muted gray-blue text that kills contrast

Decoration:

  • Status dots via ::before pseudo-elements
  • Transform hover animations (translateX on nav links)
  • Dramatic box shadows (0 24px 60px rgba(0,0,0,0.35))
  • Trend indicators with colored text classes
  • Nav badges or "Live" status indicators (decorative)
  • Random glows, blur haze, conic-gradient donuts

Headlines:

<!-- BANNED -->
<div class="headline">
  <small>Team Command</small>
  <h2>One place to track what matters today.</h2>
</div>

<!-- BANNED -->
<div class="team-note">
  <small>Focus</small>
  <strong>Keep updates brief.</strong>
</div>

The AI Slop Test

Before shipping, ask: "If someone saw this and said 'an AI made this' — would they be right?"

A distinctive interface makes people ask "how was this made?" — not "which AI made this?".

Review the HARD NO list above. Those are the fingerprints.


The 20 Design Commands

These commands are automatically invoked by the /frontend workflow at quality gates. They can also be run manually at any time: /critique, /polish, etc.

Analysis (no edits — report only)

CommandWhat it does
/critique [area]UX review: hierarchy, clarity, emotional resonance, AI slop test
/audit [area]Technical quality: a11y, responsive, performance, all 8 interaction states

Fixing

CommandWhat it does
/normalize [area]Align with design system: fix spacing drift, token violations, typography inconsistency
/clarify [area]Fix unclear UX copy, button labels, error messages, empty states
/optimize [area]Performance: lazy loading, GPU-promoted animations, CSS specificity cleanup
/harden [area]Error handling, i18n edge cases, empty states, loading states, all 8 interaction states

Styling

CommandWhat it does
/typeset [area]Fix font choices, hierarchy, fluid sizing, type scale
/arrange [area]Fix layout, spacing rhythm, visual hierarchy
/colorize [area]Introduce strategic color, fix OKLCH violations, palette consistency
/bolder [area]Amplify timid/generic designs toward distinctive
/quieter [area]Tone down visually overwhelming or cluttered designs

Output

CommandWhat it does
/polish [area]Final pass before shipping — fix every rough edge
/distill [area]Strip to essence, remove decorative noise, simplify
/extract [area]Pull repeated patterns into reusable components

Enhancement

CommandWhat it does
/animate [area]Add purposeful motion: entrances, state changes, micro-interactions
/delight [area]Add moments of joy: Easter eggs, micro-animations, personality touches
/adapt [area]Adapt for mobile, tablet, landscape — don't just shrink
/onboard [area]Design onboarding flow, coach marks, empty states that teach
/overdrive [area]Technically extraordinary effects for showcase/hero moments

Setup

CommandWhat it does
/teach-impeccableGather project context and write .impeccable.md at project root

Color Selection

Priority order:

  1. Read existing CSS variables, Tailwind config, or design tokens from the project
  2. Pick from curated palettes below (choose randomly — don't always pick the first)
  3. Never invent random combinations

Dark Palettes

PaletteBackgroundSurfacePrimaryText
Void Space#0d1117#161b22#58a6ff#c9d1d9
Slate Noir#0f172a#1e293b#38bdf8#f1f5f9
Charcoal Studio#1c1c1e#2c2c2e#0a84ff#f2f2f7
Graphite Pro#18181b#27272a#a855f7#fafafa
Obsidian Depth#0f0f0f#1a1a1a#00d4aa#f5f5f5
Deep Ocean#001e3c#0a2744#4fc3f7#eceff1
Carbon Elegance#121212#1e1e1e#bb86fc#e1e1e1
Twilight Mist#1a1625#2d2438#9d7cd8#dcd7e8
Midnight Canvas#0a0e27#151b3d#6c8eff#e2e8f0
Onyx Matrix#0e0e10#1c1c21#00ff9f#f0f0f0

Light Palettes

PaletteBackgroundSurfacePrimaryText
Cloud Canvas#fafafa#ffffff#2563eb#0f172a
Pearl Minimal#f8f9fa#ffffff#0066cc#212529
Ivory Studio#f5f5f4#fafaf9#0891b2#1c1917
Porcelain Clean#f9fafb#ffffff#4f46e5#111827
Alabaster Pure#fcfcfc#ffffff#1d4ed8#1e293b
Arctic Breeze#f0f9ff#f8fafc#0284c7#0c4a6e
Sand Warm#faf8f5#ffffff#b45309#451a03
Frost Bright#f1f5f9#f8fafc#0f766e#0f172a
Linen Soft#fef7f0#fffbf5#d97706#292524
Cream Elegance#fefce8#fefce8#65a30d#365314

Implementation Principles

Match implementation complexity to the aesthetic vision:

  • Maximalist → elaborate code, extensive animations, dense effects
  • Minimalist → restraint, precision, careful spacing and typography
  • Editorial → strong typographic hierarchy, generous whitespace, confident layout

No two designs should be the same. Vary themes, fonts, aesthetics. NEVER converge on the same safe choices across generations.

Remember: extraordinary creative work is possible. Don't hold back.

Capabilities

skillsource-deve1993skill-frontend-designtopic-agent-skillstopic-ai-agentstopic-ai-codingtopic-ai-workspacetopic-anti-poisoningtopic-auto-learning-aitopic-automationtopic-claude-codetopic-code-qualitytopic-cursortopic-developer-toolstopic-devops

Install

Installnpx skills add deve1993/Synapse
Transportskills-sh
Protocolskill

Quality

0.45/ 1.00

deterministic score 0.45 from registry signals: · indexed on github topic:agent-skills · 7 github stars · SKILL.md body (13,531 chars)

Provenance

Indexed fromgithub
Enriched2026-05-18 19:14:13Z · deterministic:skill-github:v1 · v1
First seen2026-05-18
Last seen2026-05-18

Agent access