cometchat-android-v6-events
CometChat Android UIKit v6 event system — SharedFlow-based reactive event bus for messages, calls, users, groups, conversations, and UI events
What it does
Companion skills: cometchat-android-v6-core (init/login), cometchat-android-v6-kotlin-customization, cometchat-android-v6-compose-customization
Purpose
Subscribe to and emit CometChat events using the v6 Kotlin SharedFlow-based event bus. This replaces the v5 Java listener interface pattern with a reactive, type-safe system built on kotlinx.coroutines.flow.SharedFlow.
Use this skill when
- Listening for message sent/received/edited/deleted events
- Listening for call accepted/rejected/ended events
- Listening for user or group membership changes
- Listening for conversation updates
- Listening for UI events (custom UI position events)
- Emitting custom events to trigger UI updates
Do not use this skill when
- Setting up the SDK (use
cometchat-android-v6-core) - Working with CometChat SDK-level listeners (
CometChat.addMessageListener) — those are separate from UIKit events
1. Event Bus Architecture
CometChatEvents is a singleton object in com.cometchat.uikit.core.events that manages 6 event flows:
import com.cometchat.uikit.core.events.CometChatEvents
// 6 event flows — all are SharedFlow<T>
CometChatEvents.messageEvents // SharedFlow<CometChatMessageEvent>
CometChatEvents.callEvents // SharedFlow<CometChatCallEvent>
CometChatEvents.userEvents // SharedFlow<CometChatUserEvent>
CometChatEvents.groupEvents // SharedFlow<CometChatGroupEvent>
CometChatEvents.conversationEvents // SharedFlow<CometChatConversationEvent>
CometChatEvents.uiEvents // SharedFlow<CometChatUIEvent>
Each flow uses:
replay = 0— no replay of past events to new subscribersBufferOverflow.DROP_OLDEST— drops oldest events when buffer is full- Buffer capacities: messages=64, groups=32, users/conversations/ui=16, calls=8
2. Subscribing to Events
2.1 In a ViewModel or CoroutineScope
import com.cometchat.uikit.core.events.*
import kotlinx.coroutines.launch
// In a ViewModel
viewModelScope.launch {
CometChatEvents.messageEvents.collect { event ->
when (event) {
is CometChatMessageEvent.MessageSent -> {
val message = event.message
val status = event.status // IN_PROGRESS, SUCCESS, or ERROR
}
is CometChatMessageEvent.MessageEdited -> {
val editedMessage = event.message
}
is CometChatMessageEvent.MessageDeleted -> {
val deletedMessage = event.message
}
// handle other message events...
else -> {}
}
}
}
2.2 In Jetpack Compose
import androidx.compose.runtime.LaunchedEffect
import com.cometchat.uikit.core.events.*
@Composable
fun ChatScreen() {
LaunchedEffect(Unit) {
CometChatEvents.callEvents.collect { event ->
when (event) {
is CometChatCallEvent.CallAccepted -> {
// Navigate to ongoing call screen
}
is CometChatCallEvent.CallRejected -> {
// Dismiss call UI
}
else -> {}
}
}
}
}
2.3 In an Activity or Application class
private val scope = CoroutineScope(SupervisorJob() + Dispatchers.Main)
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
scope.launch {
CometChatEvents.callEvents.collect { event ->
when (event) {
is CometChatCallEvent.CallAccepted -> { /* ... */ }
is CometChatCallEvent.CallRejected -> { /* ... */ }
else -> {}
}
}
}
}
override fun onDestroy() {
super.onDestroy()
scope.cancel() // Always cancel to avoid leaks
}
3. Emitting Events
// Emit a message event
CometChatEvents.emitMessageEvent(
CometChatMessageEvent.MessageSent(message, MessageStatus.SUCCESS)
)
// Emit a call event
CometChatEvents.emitCallEvent(
CometChatCallEvent.CallRejected(call)
)
// Emit a user event
CometChatEvents.emitUserEvent(event)
// Emit a group event
CometChatEvents.emitGroupEvent(event)
// Emit a conversation event
CometChatEvents.emitConversationEvent(event)
// Emit a UI event
CometChatEvents.emitUIEvent(event)
All emit functions are thread-safe — they launch on Dispatchers.Default internally.
4. Event Types Reference
4.1 CometChatMessageEvent (sealed class)
| Event | Properties | When emitted |
|---|---|---|
MessageSent | message: BaseMessage, status: MessageStatus | Text/media/custom message sent (IN_PROGRESS → SUCCESS or ERROR) |
MessageEdited | message: BaseMessage | Message edited |
MessageDeleted | message: BaseMessage | Message deleted |
MessageStatus enum: IN_PROGRESS, SUCCESS, ERROR
4.2 CometChatCallEvent (sealed class)
| Event | Properties | When emitted |
|---|---|---|
CallAccepted | call: Call | Incoming call accepted |
CallRejected | call: Call | Call rejected |
4.3 CometChatUserEvent (sealed class)
User-related events (block, unblock, etc.)
4.4 CometChatGroupEvent (sealed class)
Group membership events (member added, removed, scope changed, etc.)
4.5 CometChatConversationEvent (sealed class)
Conversation-level events (conversation deleted, etc.)
4.6 CometChatUIEvent (sealed class)
UI-level events including CustomUIPosition for custom view positioning.
5. Migration from v5
| v5 Pattern | v6 Pattern |
|---|---|
CometChatMessageEvents.addListener(id, listener) | CometChatEvents.messageEvents.collect { } |
CometChatCallEvents.addListener(id, listener) | CometChatEvents.callEvents.collect { } |
listener.onTextMessageSent(message) | is CometChatMessageEvent.MessageSent |
removeListener(id) | Cancel the coroutine scope |
| Java interface callbacks | Kotlin sealed class + when expression |
Hard rules
- NEVER collect flows on
Dispatchers.Defaultfor UI updates — switch toDispatchers.Mainor useviewModelScope/lifecycleScope - ALWAYS cancel coroutine scopes when the component is destroyed to avoid memory leaks
- Events are emitted on
Dispatchers.Default— the subscriber is responsible for thread switching - Buffer overflow uses
DROP_OLDEST— high-frequency events may be dropped if the subscriber is slow - Do NOT confuse UIKit events (
CometChatEvents) with SDK-level listeners (CometChat.addMessageListener) — they are separate systems CometChatUIKit.sendTextMessage()/sendMediaMessage()/sendCustomMessage()automatically emit message events — do not double-emit
Capabilities
Install
Quality
deterministic score 0.46 from registry signals: · indexed on github topic:agent-skills · 27 github stars · SKILL.md body (6,672 chars)