Catalog
Every x402, MPP, MCP, and skill listing we've indexed, normalized, and enriched.
campaign-analytics
Analyzes campaign performance with multi-touch attribution, funnel conversion analysis, and ROI calculation for marketing optimization. Use when analyzing marketing campaigns, ad performance, attribution models, conversion rates, or calculating marketing ROI, ROAS, CPA, and campa
build-error-resolver
Use when legacy prompts or older framework flows reference `build-error-resolver` and you need the modern runtime to resolve that capability cleanly.
brainstorming
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
board-update
Investor And Board Communication Specialist. Use to draft monthly investor updates, quarterly board decks, and high-signal stakeholder communications that surface wins, misses, risks, and asks clearly.
board-deck-builder
Use when leadership needs a board or investor deck structure assembled from product, growth, finance, and execution updates.
audit-website
Use when a website needs a broad audit covering UX, conversion, content, SEO, technical correctness, and information hierarchy before changes are planned.
architect
Use when legacy prompts or older framework flows reference `architect` and you need the modern runtime to resolve that capability cleanly.
analytics-tracking
Design, audit, and improve analytics tracking systems that produce reliable, decision-ready data.
analytics-architect
Use when the work needs analytics architecture, event planning, KPI design, attribution boundaries, or instrumentation review across product and growth.
adversarial-reviewer
Use when a plan, feature, or launch needs an explicit adversarial pass to find weak assumptions, abuse cases, or strategic blind spots before execution.
accounting
Use this skill when the user needs to set up bookkeeping, track revenue and expenses, prepare for taxes, choose accounting software, understand SaaS revenue recognition, or manage the financial operations of their bootstrapped business. Covers bookkeeping setup, tax preparation,
accelerator-application
Accelerator Application Specialist. Use to shortlist startup programs, draft applications, prepare founder videos, and rehearse accelerator interviews with a disciplined founder narrative.
ab-test-setup
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
ue5-world-interaction
UE5.6/UE5.7 world interaction systems for pickups, spawners, overlap/trace checks, and visual feedback. Use when requests involve interactive world actors, spawn logic, pickup behavior, interaction radius checks, success/failure feedback, and actor lifecycle control.
ue5-ui-umg-slate
UE5.6/UE5.7 UI development workflow using UMG and Slate integration. Use when requests involve Widget Blueprint setup, Slate host widgets, lifecycle binding, input and focus handling, tooltip behavior, or viewport clamping logic.
ue5-save-load-replication
UE5.6/UE5.7 save/load and multiplayer replication workflow for gameplay systems. Use when requests involve SaveGame schema design, serialization, restore pipelines, RepNotify handling, RPC entry points, and server-authoritative validation.
ue5-performance-packaging
UE5.6/UE5.7 performance and packaging readiness workflow. Use when requests involve PIE performance checks, runtime stat review, pre-package validation, build configuration sanity, and release readiness checklists.
ue5-pcg-building
UE5.6/UE5.7 PCG building generation workflow for modular buildings, blockouts, facade rules, and runtime generation. Use when requests involve Procedural Content Generation (PCG), Shape Grammar, lot-based building spawn, deterministic random seeds, density/filter pipelines, or co
ue5-module-router
Route UE5.6/UE5.7 questions to the most precise skill using module names, aliases, intent keywords, and layer context. Works for explicit module prompts (RenderCore, AIModule, AssetRegistry) and natural language requests.
ue5-debug-validation
UE5.6/UE5.7 debugging and validation workflow for logs, asset checks, and regression triage. Use when requests involve troubleshooting why gameplay does not work, validating expected output, narrowing minimal repro, and producing concrete fix steps.
ue5-cpp-gameplay
UE5.6/UE5.7 gameplay C++ implementation for Actors, Components, DataAssets, and gameplay logic. Use when requests ask to write .h/.cpp pairs, expose UPROPERTY/UFUNCTION to Blueprint, use GameplayTags, or build reusable component-based systems.
ue5-blueprint-workflow
UE5.6/UE5.7 Blueprint graph workflow for feature implementation, input events, node wiring, and graph validation. Use when requests involve adding Blueprint logic, keyboard input behavior, function chains, event graph edits, or pin-level connection guidance.
ue5-auto-assistant
UE5.6/UE5.7 automatic assistant entry for beginners. Use when users ask Unreal questions without naming a specific skill. Auto-route to the most precise UE5 skill and recommend dedicated MCP tools.
ue5-architecture
UE5.6/UE5.7 architecture planning and module boundary design for Unreal projects. Use when requests involve module layout, Build.cs dependencies, reflection exposure strategy, Public/Private API boundaries, naming conventions, and preventing circular dependencies.