{"id":"125b1ba9-e840-4898-9f9a-3c2ffcd5d718","shortId":"mEZ3ju","kind":"skill","title":"shader-dev","tagline":"GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.","description":"# shader-dev\n\n> Curated from the MiniMax AI team.\n\n## What it does\n\nGLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.\n\n## Source\n\n- Upstream: https://github.com/MiniMax-AI/skills\n- Category: `3d-shaders`\n\n## How to use\n\nThis catalogue entry advertises the skill in Open Design so the agent\ndiscovers it during planning. To run the full upstream workflow with\nits original assets, scripts, and references, install the upstream\nbundle into your active agent's skills directory:\n\n```bash\n# Inspect the upstream README for exact paths\nopen https://github.com/MiniMax-AI/skills\n```\n\nThen ask the agent to invoke this skill by name (`shader-dev`) or with\none of the trigger phrases listed in this skill's 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'open':75,116 'origin':92 'particl':12,44 'path':115 'phrase':139 'plan':83 'procedur':15,47 'ray':8,40 'readm':112 'refer':96 'run':85 'script':94 'shader':2,5,25,37,64,131 'shader-dev':1,24,130 'simul':11,43 'skill':73,106,127,143 'skill-shader-dev' 'sourc':56 'source-nexu-io' 'still':23,55 'system':13,45 'team':32 'techniqu':6,38 'topic-agent-skills' 'topic-ai-agents' 'topic-ai-design' 'topic-byok' 'topic-claude' 'topic-claude-code-for-design' 'topic-claude-design' 'topic-coding-agents' 'topic-design-systems' 'topic-design-tools' 'topic-desktop-app' 'topic-figma-alternative' 'trigger':138 'upstream':57,88,99,111 'use':17,49,67 'visual':20,52 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Local-first, open-source alternative to Anthropic's Claude Design. ⚡ 19 Skills · ✨ 71 brand-grade Design Systems 🖼 Generate web · desktop · mobile prototypes · slides · images · videos · HyperFrames 📦 Sandboxed preview · HTML/PDF/PPTX/MP4 export 🤖 Runs on Claude Code / Codex / Cursor / Gemini / OpenCode / Qwen / Copilot / Hermes / Kimi CLI.","skill_md_sha":"04066ec93e186a5768b49d92f3a898e1e1b9ed3e","skill_md_path":"skills/shader-dev/SKILL.md","default_branch":"main","skill_tree_url":"https://github.com/nexu-io/open-design/tree/main/skills/shader-dev"},"layout":"multi","source":"github","category":"open-design","frontmatter":{"name":"shader-dev","description":"GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. 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